Large City: Híhtíhkíhka Ji̊ Qi̊v

Híhtíhkíhka Ji̊ Qi̊v

Híhtíhkíhka Ji̊ Qi̊v
Example Tauran architecture.
StateTetburland
ProvenceIēibonjām Region
RegionRirutkvupz̄ok Moorland
Founded1013
Community LeaderLord Brgarë
Area72 km2 (28 mi2)
Average Yearly Temp29°C (84°F)
Average Elevation1784 m (5853 ft)
Average Yearly Precipitation233 cm/y (91 in/y)
Population17219
Population Density239 people per km2 (614 people per mi2)
Town AuraNecromancy
Naming
Native nameHíhtíhkíhka Ji̊ Qi̊v
PronunciationHíhtíh /ˈkɪ̞ka/
Direct Translation[counter (flat; elevated surface)] [adventure]
Translation[Not Yet Translated]

Híhtíhkíhka Ji̊ Qi̊v (Híhtíh /ˈkɪ̞ka/ [counter (flat; elevated surface)] [adventure]) is a subtropical Large City located in the Iēibonjām Region of the Tetburland.

The name Híhtíhkíhka Ji̊ Qi̊v is derived from the Goblin language, as Híhtíhkíhka Ji̊ Qi̊v was founded by Zlèsë, who was culturaly Tauran.

Climate

Híhtíhkíhka Ji̊ Qi̊v has a yearly average temperature of 29°C (84°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a warm 27°C (80°F). Híhtíhkíhka Ji̊ Qi̊v receives an average of 233 cm/y (91 in/y) of precipitation, most of which comes in the form of rain during the summer. Híhtíhkíhka Ji̊ Qi̊v covers an area of nearly 72 km2 (28 mi2), and an average elevation of 1784 m (5853 ft) above sea level.

Overview

Híhtíhkíhka Ji̊ Qi̊v was founded durring the early 11th century, by Zlèsë. The establishment of Híhtíhkíhka Ji̊ Qi̊v suffered from many setbacks, delays, and obsticles, most notably a group of Híhtíhkíhka Ji̊ Qi̊v which required millitary assistance exterminate before the community could finish being built.

Híhtíhkíhka Ji̊ Qi̊v was built using the conventions of Tauran durring the early 11th century. Naturaly, all settlmentss have their own look to them, and Híhtíhkíhka Ji̊ Qi̊v is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Híhtíhkíhka Ji̊ Qi̊v is buildings are arranged arrounded a highly ordered system of restrictive cobblestone streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city rests behind a thin stone wall. The wall's design was likly directly copied from a castle's parmiter defences. It's simply that the arcatect made Híhtíhkíhka Ji̊ Qi̊v's wall substancialy thinner than a castle's walls. While the towers and gatehouses are adiquite, the obvious cost savings measure of making the walls drasticaly thinner reduces their ability to resist siege weapons greatly. The city's impressive-looking wall could fail at a critical moment in battle, and would likely not even resist a few bandits with improvised siege equipment. The city's budget oriented are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

Híhtíhkíhka Ji̊ Qi̊v is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes. Yet there are small elements here and there which show the underlying structure of the community. It’s just so complex, organic, and flowing one can only understand what is a piece of the puzzle, but not what its neighbors are.

Civic Infrastructure

Híhtíhkíhka Ji̊ Qi̊v possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Híhtíhkíhka Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Híhtíhkíhka Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Híhtíhkíhka Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Híhtíhkíhka Ji̊ Qi̊v's parks.

Híhtíhkíhka Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Híhtíhkíhka Ji̊ Qi̊v.

Híhtíhkíhka Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Híhtíhkíhka Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Híhtíhkíhka Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Híhtíhkíhka Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Híhtíhkíhka Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Híhtíhkíhka Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Híhtíhkíhka Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Híhtíhkíhka Ji̊ Qi̊v's public wards, blessings, and other arcane systems.

Híhtíhkíhka Ji̊ Qi̊v has an Scientific Academy which provides higher education in the natural sciences.

Híhtíhkíhka Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Híhtíhkíhka Ji̊ Qi̊v's grid is powered by a boiler and turbine based power plant.

Híhtíhkíhka Ji̊ Qi̊v's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Híhtíhkíhka Ji̊ Qi̊v has a first rate hospital which caters to anyone in need of long term medical care.

Híhtíhkíhka Ji̊ Qi̊v has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Híhtíhkíhka Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Híhtíhkíhka Ji̊ Qi̊v's natural decorations nor waterways.

Híhtíhkíhka Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Híhtíhkíhka Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Híhtíhkíhka Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Híhtíhkíhka Ji̊ Qi̊v's chapel was built using a different architectural style from the rest of the town. The style used is characterized by vertical proportions, pointed arches, external buttressing, and asymmetry in the general shape of its buildings. The decorative features of the style were key, consisting of large arched windows, pointed arches, vaulted ceilings, flying buttresses, and sculptures integrated into the structure itself. Occasionally, for very important buildings, an array of sculptures or one colossal sculpture might replace the entirety of the entrance to said building.

In Híhtíhkíhka Ji̊ Qi̊v yeast remains dormant.

The Giant cockroach near Híhtíhkíhka Ji̊ Qi̊v are known to be more aggressive than normal.

Híhtíhkíhka Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves sex to channel Truename Magic energies of tier 2 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 35
  • Farmers: 53
  • Farm Laborer: 81
  • Hunters: 55
  • Milk Maids: 41
  • Ranchers: 22
  • Ranch Hands: 48
  • Shepherds: 45
    • Farmland: 69564 m2
    • Cattle and Similar Creatures: 4304
    • Poultry: 51657
    • Swine: 3443
    • Sheep: 172
    • Goats: 34
    • Horses, Mounts, and Beasts of Burden: 1721

Craftsmen

  • Arms and Toolmakers: 35
  • Blacksmiths: 37
  • Bookbinders: 21
  • Buckle-makers: 23
  • Cabinetmakers: 37
  • Candlemakers: 57
  • Carpenters: 67
  • Clothmakers: 50
  • Coach and Harness Makers: 18
  • Coopers: 41
  • Copper, Brass, Tin, Zinc, and Lead Workers: 23
  • Copyists: 16
  • Cutlers: 14
  • Fabricworkers: 35
  • Farrier: 88
  • Furriers: 10
  • Glassworkers: 57
  • Gunsmiths: 36
  • Harness-Makers: 16
  • Hatters: 34
  • Hosiery Workers: 12
  • Jewelers: 19
  • Leatherwrights: 45
  • Locksmiths: 16
  • Matchstick makers: 26
  • Musical Instrument Makers: 25
  • Painters, Structures and Fixtures: 21
  • Paper Workers: 25
  • Plasterers: 22
  • Pursemakers: 29
  • Roofers: 18
  • Ropemakers: 17
  • Rugmakers: 16
  • Saddlers: 33
  • Scabbardmakers: 39
  • Scalemakers: 17
  • Scientific, Surgical, and Optical Instrument Makers: 10
  • Sculptors, Structures and Fixtures: 16
  • Shoemakers: 16
  • Soap and Tallow Workers: 56
  • Tailors: 104
  • Tanners: 20
  • Upholsterers: 26
  • Watchmakers: 23
  • Weavers: 52
  • Whitesmiths: 13

Merchants

  • Adventuring Goods Retellers: 12
  • Arcana Sellers: 12
  • Beer-Sellers: 23
  • Booksellers: 26
  • Butchers: 46
  • Chandlers: 46
  • Chicken Butchers: 44
  • Entrepreneurs: 17
  • Fine Clothiers: 40
  • Fishmongers: 40
  • Florists: 10
  • Potion Sellers: 28
  • Resellers: 78
  • Spice Merchants: 23
  • Wine-sellers: 37
  • Wheelwright: 26
  • Woodsellers: 16

Service workers

  • Bakers: 90
  • Barbers: 88
  • Coachmen: 25
  • Cooks: 95
  • Doctors: 37
  • Gamekeepers: 26
  • Grooms: 15
  • Hairdressers: 55
  • Healers: 47
  • Housekeepers: 57
  • Housemaids: 95
  • House Stewards: 49
  • Inns: 16
  • Laundry maids: 30
  • Maidservants: 59
  • Nursery Maids: 31
  • Pastrycooks: 59
  • Restaurateur: 63
  • Tavern Keepers: 68

Specialized Laborer

  • Ashworkers: 23
  • Bleachers: 15
  • Chemical Workers: 10
  • Coal Heavers: 37
  • In-Town Couriers: 38
  • Long Haul Couriers: 39
  • Dockyard Workers: 33
  • Gas Workers: 8
  • Hay Merchants: 14
  • Leech Collectors: 45
  • Millers: 40
  • Miners: 35
  • Oilmen and Polishers: 26
  • Postmen: 39
  • Pure Finder: 24
  • Skinners: 47
  • Sugar Refiners: 10
  • Tosher: 27
  • Warehousemen: 57
  • Watercarriers: 37
  • Watermen, Bargemen, etc.: 47

Skilled Laborers

  • Accountants: 22
  • Alchemist: 27
  • Clerk: 35
  • Dentists: 17
  • Educators: 47
  • Engineers: 24
  • Gardeners: 17
  • Mages: 12
  • Plumbers: 18
  • Pharmacist: 20
  • Professors: 7
  • Scientists: 12
  • Wizards: 7

Civil Servants

  • Adventurers: 16
  • Bankers: 23
  • Civil Clerks: 40
  • Civic Iudex: 20
  • Consultants: 11
  • Exorcist: 37
  • Fixers: 20
  • Kami Clerk: 32
  • Landlords: 33
  • Lawyers: 20
  • Legend Keepers: 30
  • Militia Officers: 143
  • Monks, Monastic: 61
  • Monks, Civic: 50
  • Historian, Oral: 35
  • Historian, Textual: 20
  • Policemen, Sheriffs, etc.: 43
  • Priests: 74
  • Rangers: 23
  • Rat Catchers: 25
  • Scholars: 26
  • Spiritualist: 30
  • Slayers: 9
  • Storytellers: 62
  • Military Officers: 63

Cottage Industries

  • Brewers: 53
  • Comfort Services: 68
  • Enchanters: 20
  • Herbalists: 19
  • Jaminators: 61
  • Needleworkers: 71
  • Potters: 29
  • Preserve Makers: 53
  • Quilters: 23
  • Seamsters: 81
  • Spinners: 52
  • Tinker: 18
  • Weaver: 43

Artists

  • Actors: 18
  • Architects: 6
  • Bards: 26
  • Costumers: 10
  • Dancers: 20
  • Drafters: 11
  • Engravers: 13
  • Fine Furniture Carpenters: 8
  • Glaziers: 19
  • Inlayers: 16
  • Musicians: 49
  • Painters, Art: 8
  • Playwrights: 18
  • Sculptors, Art: 15
  • Wood Carvers: 52
  • Writers: 59

Produce Industries

  • Butter Churners: 59
  • Canners: 55
  • Cheesmakers: 63
  • Ice Merchants: 7
  • Millers: 36
  • Picklers: 29
  • Smokers: 21
  • Stockmakers: 18
  • Tobacconists: 25
  • Tallowmakers: 39

6458 of Híhtíhkíhka Ji̊ Qi̊v's population work within a Foundational Occupation.

9384 of Híhtíhkíhka Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 1377 (8%) are noncontributers.

Points of Interest

Híhtíhkíhka Ji̊ Qi̊v has a conflict with a neighboring community. This usually isn't part of a larger war, but is instead a personal animosity between them. It may be the community has suffered at their enemy's hands, or they may have been the ones applying the suffering. Constant low-level skirmishes and trouble making go on between the two.

Due to a magical anomaly, Híhtíhkíhka Ji̊ Qi̊v is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami blessed the town with wealth for a year and a day. One of Híhtíhkíhka Ji̊ Qi̊v's local festivals commemorates this miracle.

History